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Work Experience

I started as QA and Community Manager Intern, and worked my way to Associate Game Designer on Slugterra: Slug it Out 2 at Nightmarket Games (formerly known as Epic Story Interactive)! I worked on 19 full releases and on additional patches. Here is some of what I've done!

Slugterra: Slug it Out 2

Screenshot 2023-08-15 at 12-30-47 Slugterra Slug it Out 2.png

About the Game

A match 3 game where you can collect Slugs and use them in battles! Travel through the Story Cavern, participate in Multiplayer Duels, and limited-time events. You can even join a Group and make friends!

 

Rated 4.7 stars on Google Play with 633K reviews

Rated 4.6 on the App Store with 1.4k ratings

Slugterra: Slug it Out 2 is made in Unity.

Game Design - LiveOps

For LiveOps, I was in charge of scheduling and implementing new content such as Slugs, Character Skins, Packs, and Caverns.

This also included themed content, including special packs for holidays and new caverns. Examples of this would be the Christmas Pack and Summer Cavern; the Beach Brawl Cavern.

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Game Design - Groups

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A newer feature of the game, players can join a Group where they can message other members, see what activities the group members are doing, and send gifts!

I was involved in the initial design stages and wrote the original design documentation that the final version was based on.

I collaborated with artists, engineers, and other designers to assist with the final design, including creating wireframes for the layout.

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Game Design - Caverns

During my time there, I was involved with the new addition of rotating Caverns. This would entail creating a narrative for a Cavern, creating a list of enemies and rewards, and then inputting the data into Unity and testing the balance. I created 10 in total.

Game Design - Economy

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I worked on and assisted in the economic redesign of the game currencies. I created and maintained an Excel Spreadsheet to help with the balance.

 

I also assisted with the redesign of the shop and the packs, and in addition to that, added several limited-time themed packs.

Game Design - Slugs

I was in charge of adding slugs to the game. This would include setting up the slug stats in an Excel sheet, writing up the description, and then inputting the data into Unity.

Slugs each had a set of stats, and all had Health, Speed, and Damage, as well as one or two extra stats to make them unique. I was in charge of maintaining the documentation for the Slugs and making sure they were balanced.

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Game Design - UI

A total UI refresh was done, and I worked on the Hideout/main screen, as well as the layout of the pack contents.

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QA - Multiplayer & Fusion

Players can find a match with other players in Multiplayer Duels! I was one of the QA testers for this feature.

Players can unlock a special ability with their Slugs, called Fusion, where two Slugs can be paired together. I drove the testing for this feature and created an Excel spreadsheet to assist others in making sure we covered all the Fusion pairings for testing.

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Community Manager and Customer Support

Another role that I had was Customer Support and Community Manager. I worked in this position for the entire time I was at Epic Story Interactive, and doing this job included several parts.

 

I moderated a Discord server with over 60,000 members, ran fan-art contests, hosted weekly giveaways, and provided help to members of the community. There would be announcements about what was coming next in the game, and I ran several surveys. This also included a Live Q&A on Discord!

I also was in charge of responding and helping players for Customer Support, as well as managing the reviews that were received on the app stores. I would write and present a report each week about the trends that I saw.

In addition, I created posts for Instagram and Facebook, and then scheduled them.

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